#include "World.h"

World::World(CL_Image* GrafikMap){
	this->GrafikMap=GrafikMap;
	//std::vector<State> s;
	//s.push_back(State(CL_Vec2<int>(150,200),CL_Vec2<int>(350,200),barrelRight));
	//s.push_back(State(CL_Vec2<int>(350,200),CL_Vec2<int>(540,210),barrelRightdown));
	//s.push_back(State(CL_Vec2<int>(540,210),CL_Vec2<int>(540,260),barrelDown));
	//s.push_back(State(CL_Vec2<int>(540,260),CL_Vec2<int>(290,20),bleftdown));
	//s.push_back(State(CL_Vec2<int>(290,20),CL_Vec2<int>(,20),down));
	//s.push_back(State(CL_Vec2<int>(,),CL_Vec2<int>(,),down));
	//s.push_back(State(CL_Vec2<int>(,),CL_Vec2<int>(,),down));
}

World::World(CL_GraphicContext gc, std::string ImagePath){
	GrafikMap=new CL_Image(gc, ImagePath);
}

CL_Image* World::getGrafikMap(){
	return GrafikMap;
}